Flower, Sun, and Rain: The Anti-Game?

I have been meaning to do this for sometime. Now with the actual reveal of Travis Strikes Again: No More Heroes, it is time to really kick myself into gear. I am looking back into the legacy of Grasshopper Manufacture and of Suda 51. No More Heroes is my favorite piece of work from Suda 51 and the company and so I want to look back on the games both before and after. Flower, Sun, and Rain is the second game of Grasshopper and well it is an interesting one. I feel like Suda brought back some of his old ideas with the Syndrome series because we have an adventure game in a stranger format than usual. Now by adventure game I will say this reminds me of the adventure games of Sierra (Leisure Suit Larry, King’s Quest, and Space Quest) and reminds me of the original Alone in the Dark. Even if this game does share some qualities with other adventure titles, that is only in small comparisons, because this game is bizarre and I love it for that.


To get to the point of the title this does have game play and yet at many points this game feels like an overall deconstruction of video games. There are many times where I feel that I am literally just walking about for long periods of time with no results. Then in the end I just get to the next puzzle after the other. I understand finding clues for some puzzles is one thing, but there is moment where you have to walk back and forth so many times to two areas completely far from each other. In the midst of this craziness though I found so much enjoyment. I have never experience a game that is punishing me for playing it. Sure there are some little games out there like Bastard Tetris or such, but this is an actual packaged game where I feel the point is the sadistic nature. I feel like another reason why I ended up loving this game was because of the bananas of a story being told.


I will say this there are actually strong connections between this game and the previous Grasshopper title, The Silver Case. I will save that for another time, but knowing that this game got over to the States first really baffles me. There are so many moments that many Americans or even Europeans would never understand because The Silver Case only got released last year ago for the rest of the world. On top of that though there are many other confusing things going on. You play as Sumio Mondo and he is an expert on finding things. With his briefcase, Katherine (Catherine) Mondo can find everything by inputting numbers into the case whenever he finds anything he can jack into. The puzzles come here because you will soon get a guidebook that holds all the answers. The DS version even gives you bonus puzzles hidden in the areas. I can say I enjoyed the puzzles and I always feel proud of never using an online guide. The hard part is finding the bonus puzzles because they are scattered at random points during the chapters. They are usually at a place where you will be going to, but they can be back in areas you looked at before, luckily there is a tracking device to help you out. Still doing the puzzles feel great and fun to look for the answers. Looking through the guidebook and trying different scenarios to find the number combinations. I would so love to actually have the book itself in my hands to solve the puzzles.


Can someone show me where to buy this?!

While solving these puzzles, this leads to Mondo helping people even though he should be completing his task of trying to stop a terrorist! You heard me right, while Mondo is helping a wrestler learn the way of  wrestling or even helping a girl get her correct drinks, there is a bomb about to go off at an airport! At the same time then, the same day is repeating again and again even though Mondo is solving new problems each time this day is repeating. At the end of the day, it always ends with the plane blowing up even if it was caused by a woman who can fly thanks to the power of milk! The story is literally something else and that is saying something when up next we got Killer7. Still you will be left confused on what exactly is going on while you repeat the same thing everyday. Only Suda 51 can bring a story this crazy.


Back to the sadistic nature of this game is that there are moments where the game is even being hard to itself. This soon felt more relatable and more self-justified to why the game was making me do many tedious tasks. The self-realizing factors really work since this is on bizarre title to mess with. There are scenes where you get the characters knowing what they are and where they are. Many of these scenes seem to be making fun of how people look at video games. A kid complains about the graphics, the story, the actions of the characters, and the overall game itself. Having the kid being the one doing this just makes me think of how today is with gaming journalism. Mind you this game was released in Japan originally on the PS2 in 2001. Suda 51 has talked about how some video games really fit into a mold and not be something of its own. Now looking at the current times where we just get the same game per year just because the rosters for football teams change or we just get more shooters with no variety. Flower, Sun, and Rain feels like one of the few games that try to mock this in an extremely direct fashion.


I have mentioned what this game reminds me of, but at the same time there is nothing really like this. Then on top of it all, this feels like art. I know saying that is a huge bear trap for anyone, but this game has an artistic view in a good way. It does not feel pretentious like David Cage’s games because this is actually getting me to experience things I have felt before with games in a different way. I am getting mad or annoyed because I am not losing, but I am mad about the amount of walking. I am laughing with confusion and yet here I go doing the task that I am given. The game even makes fun of the method of flagging that adventure games are known for. I cannot recall feeling this way with any other game.

I also really love the concept art. Both this and The Silver Case have well done art. Huge thanks to Takashi Miyamoto.

Overall though, Flower, Sun, and Rain really punishes you for playing it and yet I enjoyed that punishment. I can see many people not liking this game, but I feel like this game did all of this on purpose. It goes with an odd art style to convey what would be “bad graphics” and even does some odd programming features. This game is not afraid of what people are going to say since the game itself is already mocking itself. I also have to say that the soundtrack of this game is awesome! It has upbeat themes, relaxing songs, and tracks that make me feel uncomfortable. If you are a fan of Suda 51 and had a great experience with The Silver Case, I recommend picking this title up on the DS. This is one of the strangest and sadistic games I have ever played and I adore that. It reminds me that art can be appreciated no matter how many people could not enjoy it. A game like this is really inspirational and tells me to create no matter how many people tell me not to even if that person can be myself. Learn your craft and love it, never bide by any rules.


Flower, Sun, and Rain even has my all time favorite opening for a video game, check it out!


The Possible Game Worlds for Travis Strikes Again: No More Heroes (Updated)

This game is going to be a huge topic on my site for a long time. There is a lot to speculate right now, but we have some confirmations of what we are getting so far. We are getting the classic No More Heroes style, but with the focus on independent gaming. We can already tell that Hotline Miami is going to be a world along with Shovel Knight being announced. So I have to wonder, since there are four other worlds waiting to be announced, what could they be? At first I was thinking it was going to be mostly indie games with a high rating in terms of violence and such, but surprisingly Shovel Knight being announced already changed this up. With how the Japanese trailer showcases the new game, I can easily say that the tone of No More Heroes will not go down too. So we could be seeing some Shovel Knight characters get really bloody. Either way with that in mind, I just want to speculate on what the possible new worlds could be for Travis Strikes Again, who knows there could be DLC worlds added on later in the game’s life.



With a game like Shovel Knight being announced, a series like Shantae really came to my mind quickly. Now Shantae does have some nice looking ladies and I know a man like Travis would love being in this game. I feel like Travis would so make fun of the designs of the characters in his very special way. Also just like Shovel Knight, I would love to see these type of character designs have the No More Heroes treatment. Characters like Shantae herself, Sky, Risky Boots, and Rottytops would easily look great with how Yusuke Kozaki makes his female characters. Also for No More Heroes, the ladies of this franchise really give the franchise its image as by looking at the PS3 and Xbox 360 ports’ box art really shows that. Now I do have to wonder how the fights will work out since if Travis enters a game world, will he replace the main character or simply be invading. I will guess he will be invading since why would they get rid of the awesome crossover potential. So I can see Travis fighting Shovel Knight and Shantae characters and since these are just game worlds and not actually their own specifically, he can kill them. Again this will all just be a game to Travis and knowing we are back to the original Travis, he is going to leave a ton of chaos in his way. Overall with Shantae, there will be tons of sexual jokes and again imagine Shantae’s dancing while Travis charges his beam katana, just a perfect match in my book.

Yandere Simulator


Here is an interesting game that still gets some attention here and there. I forget if this game is actually finished or not, but either way I feel that this Yandere can fight Travis because No More Heroes has dealt with the school life before. The first fight with Shinobu was when she was in high school and in the second game, Travis fights a college girl, Kimmy. Now with Kimmy she was straight up a Yandere like the main character of this simulator. The main girl can also get extremely bloody which again just seems to fit No More Heroes blood and gore factor. I can see another school level as well since we had two in the franchise before. One being Santa Destroy High School and then a university. It would be cool to see both Travis and the girl slashing foes all around them as they fight. Both are getting covered in blood and just increasing their blood lust. Then reminding me of bloodlust.

Party Hard


Party Hard is similar to the previous game in its aspect of murder which is why it could easily fit in No More Heroes. Now with other aspect of Party Hard that makes me think it will fit well is because of Hotline Miami. These two games are mostly designed with bits, but man they are graphic! With Party Hard, you play as a serial killer that attacks parties. The killer hides himself in public and starts poisoning the drinks, setting up traps, or straights up stabs people while no one is looking. The world of Party Hard can be quite chaotic as cars just make people into mush. Animals can even be used to kill some drunks. I would love to see the killer use all types of silly weapons and traps in his fight with Travis and again I would love to see a nightclub or bar be a level where Travis fights some drunks.

Bendy and the Ink Machine

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I will admit, I barely know nothing about this title. I do see it mentioned quite a lot around the web and I have seen many cosplays of these characters. What I do get from seeing this game though is that it has some cool horror aspects from it. I would simply love to see this art style of classic cartoons being shown with Travis around. Now I want Travis still looking the same and have him stand out. The horror aspect has been used before with a boss like Matt Helms. Since Bendy has this ink thing going on, I would love to see him vanish and appear throughout the level and even the boss fight. There are two things that I like, horror and classic cartoons, so let us see that be used with No More Heroes. Also I would love to see the ink splash around like blood, I love when blood can be replaced by something and still feel graphic.


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Reminding me of the old school cartoon art style. Cuphead is straight up a video game with that style of animation the entire time. It is an action platformer with some strange bosses. I do not know much about this title too, but again I have been watching clips of it as more kept coming out for it. Imagine if Travis fought the main two characters as they jump around trying to shoot Travis down. Each section of that fight can be Travis trying to reach the two and do attacks on them. Then things start to change-up with different movement styles and if the two split up from each other. Travis would have some fun fighting some classic cartoons since old school cartoons are still the kings of violence in my eyes.

The Binding of Issac


Binding of Isaac is an extremely terrifying game! The ideas and themes it presents itself with this cute art style can be tormenting. Now I do not feel Travis would fight Isaac himself because of the size of the little guy. Travis can easily fight the crazy bosses in this game. Travis has fought something like Dr. Letz Shake which was just a giant robot and then Travis even had a giant robot fight! So Travis fighting non-human characters is quite possible. The blood factor that Isaac has to would fit right in place with No More Heroes. Literally the foes can throw up or cry blood, they also take dumps all around the place. I would even love to see the level with certain foes hunting Travis down. Maybe Travis can replace Issac and simply recreate the foes that resemble Isaac and have them resemble Travis, would be really scary to see demented Travis’ after you. Now would Travis give a hell about the sad story of Isaac, no, he would just love the blood.



This game is AMAZING! I have not fully beaten this game yet as I am on the third boss. Furi is a straight boss rush of a game which I would love to see Travis have some fights in this world. He can fight the swordsman himself which could be similar to Ryuji from No More Heroes 2. The Stranger would be fast and dodging would be extremely important. Then combine the bullet hell that can happen with other bosses as Travis must run around these attacks or simply block them. One of the bosses even made me think of Cloe Walsh and that woman was the second boss of Furi. I would just love to see the fast action game be presented since Travis could easily clash swords with these characters. Hell Travis with the third boss would be very interesting since it could work like Captain Vladimir from the second game.



Lab Zero Games has been having a nice relationship with Arc System Works. So seeing Lab Zero work with another Japanese company would not be surprising. Now Skullgirls would seem to be the easy one to choose, but they are working on a new game still. Skullgirls easily has a great cast of characters that would be amazing for boss fights. Indivisible has more foes to fight for generic grunts before getting to the bosses though. What would also be awesome for the Indivisible boss fights, if they actually have the party fight Travis. More than one boss at the same time has been done before with New Destroyman, so I would love to see the team fight Travis like they do in general. Taking their turns, but still having crazy attacks going on. Some attacks can come at the same time like the archer firing arrows meanwhile the main character could be trying to beat Travis’ head in. Either way I feel like Lab Zero would have a great time working with Grasshopper.



Nidhogg is an awesome yet simple fighting game. It is a simple fencing like sword game where it is a race to the finish. Each foe need to kill other to get the right to move to the next screen. If you die on your way to your end of the stage, your foe gets the right to advance screens and you need to stop them! I can easily see Travis fighting many of these sword wielding warriors as he reaches to get to the end of the stage. For bosses they can be amazing variations of the warriors. Also imagine one boss fight while Travis is on top of the Nidhogg itself! They did make a sequel for this game with a new look for the characters, so they can easily be remade again for No More Heroes.

Enter the Gungeon


Enter the Gungeon is a dungeon crawler with a huge aspects of gun play. No More Heroes has dealt with bosses with guns or crazy lasers so this game would have a nice fit with No More Heroes. There are more than just guns of course, but guns is the major focus. I feel like this game can make a great gun boss fight for the franchise since fights like Dr.Peace, Speed Buster, and Million Gunman have left more to be desired. Dr. Peace is not bad, it’s just an easy fight, Speed Buster was just an extension of the level, and Million Gunman’s fight is slightly ruined when playing as Shinobu. I would love to see the intense action of the Gungeon with Travis Touchdown. Again he can be blocking bullets or running away from them. Depending on who you fight in this world, the bosses can even dodge Travis’ attacks as many of the playable characters can do dodge rolls.

Castle Crashers/Alien Hominid

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I still remember the days when I was on Newgrounds. Playing many random flash games and watching things that I shouldn’t have (thanks Zone Archives!). Either way the flash days of some games were really fun. It was amazing what these guys could do without the big teams and technology of the big companies. Castle Crashers and Alien Hominid was fluid beat’em up games that can easily translate well into 3D. Travis could easily fight all of these main characters and even slash through the grunts as well. The little alien can easily run around with incredible speed and try to slice Travis’ throat if he climbs on him. The Castle Crashers can be all together or individual bosses since they have many ways of fighting with different skills and magic. Maybe make them go one at a time against Travis. It would be awesome to showcase the early days of flash by giving these guys the honor of being killed by the No More Hero.

The Silver Case


Suda 51 himself is back in the director’s chair so I feel like he would easily use his one of his own games for a world. Now why would I say The Silver Case over something like Killer7? Well not only is this new No More Heroes game an anniversary for the franchise, it is also a celebration for Grasshopper in general. While I see that Killer7 would be an easy fit and make an amazing boss fight with the Smiths, I feel like Suda would try to take another option. Suda is never a man who goes for the easy options. Suda likes to try the harder stuff even if it does not end up perfect. With Silver Case this is Grasshopper’s beginning and a major milestone for the company. There are still psychopaths presented in The Silver Case so making foes out of them would not be hard. Hell Suda 51 could amaze many hardcore fans with new secrets he has been hiding in this title and knowing that The Silver Case and its sequel will be played by more people means that he could try advertising his first title with the company.

Now I do know that these game worlds will not be the only way of having levels in this new game. I bet the real world will still be having things to do as Travis so needs to have his shops to buy silly clothes and weapons. I guess the next time I will be talking No More Heroes would be thinking of that aspect. Also when more worlds are revealed, I would so discuss the possible boss fights.


I am so in love with this image!

Well I just learned that some of these indie collaborations could just be for Travis’ shirts and other wears. I will say I am a little disappointed, but I guess that would be hard to try to balance all of these awesome indie games into one package. It seems that the six video games that Travis is entering are going to be original to No More Heroes’ world. At the very least we can get classic No More Heroes with some awesome flair to it. Also who knows what other bosses could be in store now for No More Heroes! I still believe there will be one Grasshopper game mixed in with this title though.

TRAVIS STRIKES AGAIN: NO MORE HEROES!!! (Updated) (Another Update)

It has been a while since we had any news about the new No More Heroes title. The Switch presentation was in January where we had Suda 51 himself tell the world about the new game. Well at the end of August here we are with a new No More Heroes trailer, I cannot believe I am still typing this up right now. No More Heroes started in 2007 on the Wii and Suda and Grasshopper themselves are giving No More Heroes its anniversary title on the Nintendo Switch with, Travis Strikes Again: No More Heroes. Now what is quite interesting is that this game is not called No More Heroes 3: Travis Strikes Again. I think it is actually a smart move because No More Heroes and well Grasshopper games in general have been more of a cult following. To better advertise this new title, they want to make the fact clear that Travis is back! It does not matter how many games it has been, Travis’s last game was 2010, so he needs a strong comeback.


This image alone was keeping me happy for these many months

Now let us take a deeper look into this trailer and pick piece by piece, because I need to see what is exactly going on here. In terms of story, No More Heroes has been rather interesting. The first game is confusing, but is done on purpose since we deal with violent stereotypes being shown in a realistic angle and how they cannot live with those mindsets. No More Heroes 2 is a revenge story through and through while still showing how silly violent media can be. This game seems to be really going back to the first one in terms of tone. There are already strong connections to the first game, but one to me was how Travis was acting. Sure in the second game Travis was still very much waving around his Beam Katana and killing foes left to right, but he started to understand things about fighting. Travis is acting more like how he started in No More Heroes since he is already breaking the fourth wall and taunting his foe with his silly little monologues. How Travis did his fourth wall breaking in the second game he was still rather serious about it with the death of Alice, who in his eyes was a true warrior. Maybe with all the gaming Travis has been doing lately has brought him back to his little fantasy world?


It is also interesting to note that Travis is on his own with a trailer this time, not an apartment.

The biggest connection we got to the first game is this new character called, The Bat, which could also be a reference to the second game as well. In the first game, Travis fought Bad Girl for the second rank and killed her like the rest. Bad Girl was always this character that was rather straight forward in her approach. We never learned her real name and she never talked about her past. Bad Girl was always this cool mystery of a person and now we get to learn a little more about her. The Bat is clearly Bad Girl’s father as we see him have a picture of Bad Girl and he calls her Charlotte. The Bat even mentions his daughter to Travis which he could have probably forgotten knowing how he forgotten Helter Skelter which was a character that was killed in the first trailer for No More Heroes in general. This man even resembles Bad Girl in many ways. First off, is the weapon of choice he uses is a baseball bat. He even drinks heavily just like his daughter and uses baseball mannerisms. The Bat could also be a reference to Jasper Batt Jr, a young boy who wanted revenge for what Travis did to his family.


The clothing Charlotte wears does resemble what she wore for her Very Sweet outfit from No More Heroes: Paradise

Let us also dabble into some character designing because The Bat is already proving to be an awesome character! I so hope he is going to be an actual in-game boss and not have the curse that Helter Skelter had. With The Bat as I said before he carries many similarities to Bad Girl, but this man clearly has aged which is fun to note. From No More Heroes to Desperate Struggle that was already three years and now it is the third title that The Bat is out to kill Travis for revenge. When looking at his tattoos you can understand why this he took his time. On his left arm there is a knife tattoo with the word “Forget” next to it. The knife is even pointing to his wrist as this could be a reference to suicide as I bet this father took it hard that his daughter died. Then his attitude with the situation now is shown off with the anchor where it says “Sink or Swim.” The Bat is out for revenge and he does not care how much this ruins his life, he wants revenge. At his waist line there is the line, “Love without cause” I hope this means he tried to be a good father to Bad Girl. There are also pictures of a boxer, flowers, more knives (one being stabbed into his skin near the neck none the less), birds, a naked lady, and even Micky Mouse. Next to Micky Mouse there is “Death” being said right there. Combine all of this with his dirty shirt and baseball jacket, the torn pants (which is an obvious reference to the Red Sox), the beer belt, the mask, and his dirty appearance we got a perfect representation of depression and revenge with The Bat. Again the game is not out yet and I am already getting a feel for this character. I already feel this guy could be one of my favorites because his introduction was already so strong, he even tries bringing Travis back into reality when he tells Travis, “Your fight is in the real world!” (Just learned that his name is actually Bad Man, just like father and daughter.)


On the back of his jacket it says “Batter Up” which is what Bad Girl said during her fight against Travis.

Now let me just go crazy and just get a list of all the things I thought of when seeing this trailer. The first frame of seeing The Bat driving down the road in his car made me think of Killer7 oddly enough. The art style of the trailer really brings back the insane look that game had which is what No More Heroes had this look for the first trailer for No More Heroes. The big reason I thought of Killer7 was because of the red sky with a car driving dead on straight. It reminded me of the Cloudman section of Killer7 where a boy is driving endlessly until the blood of his mentor paints the sky and his car red. The dark woods enviroment makes me think of Killer is Dead since it has that blue shading to show off darkness. When The Bat drives passed the trailer, we can see a cat on top of it which is clearly Jeane, Travis’ cat. There is a funny t-shirt saying “The flick of the Switch,” it is a sexual reference that happens to say the console’s name. Along with that we see Travis playing Hotline Miami which is an indie game Suda 51 himself has loved and supported. Funny enough when The Bat approaches the dummy Travis, the game stops on the Grasshopper mask.

TSA No More Heroes

When The Bat knocks the dummy’s head off, this reminded me of Lollipop Chainsaw when Juliet would decapitate her foes and all the confetti would just jump out. On the head of the dummy we can see it was wearing a luchador mask which is a reference to how much Travis loves wrestling. In the first game Travis collected cards of these masks and in No More Heroes and then in Desperate Struggle you could decorate the apartment with these masks if you had a No More Heroes save file present while playing the second game. Travis is back with the Blood Berry which is his default Beam Katana from the previous two games. An interesting change to Travis is that he wears a purple jacket now and not his usual red jackets. There was a purple jacket in the second game and I feel that this is reference to Garcia Fucking Hotspur from Shadows of the Damned. As I said before, Travis breaks the fourth wall in the new trailer which reminds me of the introductions in the first two games. We get a freeze frame on Travis with the announcement that the Unreal Engine 4 is being used and Travis’ shirt even says “Unreal Engine is killing wasted resources.” This is not the first time a Grasshopper game is using the Unreal Engine since Killer has used a previous version of it.

TSA No More Heroes2

Now the most interesting aspect has to be the reveal of the Death Drive console being mentioned. This is a direct reference to Let it Die where a game console is used in the world to experience the adventure. The version Travis has seems to be an upgraded version though. Where did Travis get this console? Maybe it is canon that Travis participated in Let it Die and won and probably stole something for a reward. Now the two gloves come out and seem to attack both men. Now the gloves are an obvious reference to the Nintendo Power Glove. This phantom game console seems to have some VR stuff to it as well as Travis and The Bat are going to experience more video game worlds. Travis Touchdown is going to be going through other video games as this was stated. It will be classic No More Heroes styles of game play and level design, but the ascetic will be other video games, more importantly indie games like Hotline Miami. I do wonder if Travis will be invading other types of games, like other Grasshopper games. Also how much is this just being a tease to Smash Bros at this point. Travis is literally forcing his way to make a crossover with other games.

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Travis even has a scar on his left eye, how did he get that?

Now there are somethings in this trailer that does concern me. One being Travis’ voice. For the first two games, Travis was voiced by Robin Atkin Downes and I loved his performances so much. In this trailer it does not sound like Robin, but the person doing Travis right now is still pretty damn good and does his best to recreate the voice. The new voice actor does put a little more insane touch too. Another thing I noticed is that the voice director is not Kris Zimmerman who was present for the first two games as well. No More Heroes 1 and 2 had some of the best voice acting I ever heard in video games so I do hope that can continue. Now the first ever voice for Travis was not Robin as the first trailer had some random person do it and then it got switched to Robin later on. The same could happen and Kris could still be apart of the project too, it’s just Suda and Nintendo wanted to get that trailer out. There are familiar names in the credits though like Yusuke Kozaki who did the character designs for all of No More Heroes. I even see Jun Fukuda who not only worked on No More Heroes Soundtracks, but also Killer7. The concept art was done by Tadayuki Nomaru who did the art for Shadows of the Damned and Killer is Dead. Now the voice director present for this trailer was James D. Mortellaro who directed games like, Silent Hill: Shattered Memories, Professor Layton, Breath of the Wild, and Let it Die. So there are easily talented people working on this project none the less. Just for me personally, I want to hear one of my favorite voice actors do my all time favorite character.


Overall, I am extremely excited to see what this new title has to offer. No More Heroes has always been crazy with everything regarding video games. Suda 51 is back as a director for this game and I cannot wait to see what mayhem awaits me. Now if you excuse me I am going to watch this trailer again and again until the next one comes out.


I have just gotten more information about this game. First off, the time setting is one year after the first game. Things make more sense now with the fact that Bad Man is after Travis. This then explains, Travis’ personality in the latest trailer. Now this does seem to mean that previous characters will not be reappearing. Slyvia vanished after the first game and Travis met her again for the first time in the second game. Maybe others like Henry and Shinobu can still show up. Actually knowing how the original game ended, Travis could have received that scar from the battle fighting Henry at the end of No More Heroes. Now what is going to happen with this game console is that if Travis defeats all six games, he can get a wish. I do not know what might happen if Travis gets this wish, but since we know this is before the second game, Travis is going to be just fine. Still I wonder why Travis ventured out on his own. Either way things are just going to get more interesting from here on as we really get to have another adventure with classic Travis Touchdown! (This was the first update)


Okay I am getting confused here because now there is a confirmation that this game is seven years after No More Heroes 2. “Travis Strikes Again: No More Heroes takes place seven years after the events of No More Heroes 2.” (Suda 51) So my original thoughts were correct. This is after No More Heroes 2. So in terms of No More Heroes story, this game is taking place ten years after the first game. Since the second game was three years after the first and just add-on the seven we got ten years. This is just a nice reference and joke for the anniversary of No More Heroes since the first game was released in December of 2007 in Japan. There is also a tease about multiplayer being a thing as the second playable character could be Bad Man. This is quite surprising if this is the case and I do wonder how this will be working since Badman is clearly out to kill Travis. I guess the two help each other to get out of the video games or there could just be another character to show off… like HENRY!!!


Please come back with Quinton Flynn as your voice actor!

Suda 51 has also went into more detail to why this is not being called the third game. For the first two games, Travis fights other assassins to climb up the ranks for a purpose. This game is taking after both games, but Travis is not climbing the ranks this time and no other assassins are in the mix (Henry was never part of the ranks). Bad Man is a man out for revenge for the murder of his daughter and then the two are taken into video game worlds [correction he is an assassin, he became one after his failed baseball career because of his drinking problems, (Suda 51)]. Suda has said that this is the stepping stone for the actual No More Heroes 3 though. So this is pretty much No More Heroes 2.5 which there was No More Heroes 1.5 (it was not a game, but an animated short that came with the Hopper Edition of Desperate Struggle). To be honest, while I am looking into the details, my inner-self is just happy to see a new No More Heroes!


Lets Talk Character Designs: Kamen Rider Double Part 1

Kamen Rider Double is still a show I think deserves a whole lot of praise. Not only did it start a new era for Kamen Rider, the show also still shines in what soon became a dark age for Toku later on for me. Double carries many great themes of the past and many new elements that should have been followed up on. This time I am here to talk about designs and I will be selecting the riders themselves except for Skull since I already did that in the Skull post. I will also talk about a few Dopants as well since their designs are some of the best monster designs around.

Kamen Rider Double


For Toku heroes I love the half and half look! The two Kikaiders and Metalder really do the look justice and Double is another one of those guys. What is so tricky to work with Double though is to learn what colors work with each other. Double has six base Gaia Memories and with how the combinations work there are nine possible ways to work with them. I bet the Green and Black looks for the base form was tricky to work with which is probably why they gave Joker the purple tints as well. Double’s design without color is pretty simple which is why the colors work so well. The colors really speak true to the design because they establish what the form can possibly be even before doing anything. Heat Metal is probably the best with that idea since the silver is usually used for steel and red is established with fire. Luna is my favorite of the six memories because of how much it stood out in terms of powers for Double. The power of illusions is incredible and the idea of using Yellow was an interesting idea. The moon can have a yellow shade to it when you look at in the night sky and the joke about the moon being cheese has been done to death. The reason why the moon is so important though is because of the moon illusion. This is still debated to this day even about the optical illusion the moon makes. So with many new aspects established, what does Double keep for rider designs? Well even if he does have “W’s” all around just like how Kamen Rider X had “X’s” in his look. Then with X in mind, Double’s “W’s” can also look like “V’s” which can be said for X as well. How sleek Double look is important too since it looks so easy to move around in and then when forms changes it looks like the color simply lays itself all over the chosen side. Also fun fact for Phillip’s side of the memories, they keep a yellow tint somewhere, even Heat with the use of Orange which is a combination of yellow and red while Shotaro’s side is always a new color. Overall Double really stands out with his sleek look and amazing use of color combinations.

Kamen Rider Accel


Even if Skull has become my new favorite, Accel is still in that second spot for me. When I first saw Accel in scans I was so in love with his design. Accel does keep the sleek look just like Double, but he does add some bulk as well. Bulkiness is quite hard to do in Toku sometimes since some suits look hard to move in because of it. Accel is one of those rare ones where the bulk does not have that effect. The bulk here is used nicely to establish a bit of raw power. Even his bottom half holds more bulk than Double lower torso area. The use of Red and Silver is similar to Double with Heat Metal, but this time it is more forged around then being half and half. The red heat is the body itself and to me the silver metal parts form around that, it is extremely fun to look at the silver parts travel around the body. With that in mind I just love Accel’s visor, it is still the best visor. It works with the silver wrapping around the body and it tops itself off with a tip to make the “A.” Then I love the use of the blue LCD lights in his visor. The bike motif is strong with him as the belt itself can be used for steering himself in the bike mode. With the use of silver and red I instantly think of this amazing motorcycle. Even Accel’s tires are nicely put to his back and legs where do they not get in the way, unlike Drive! Accel’s design is still one of my absolute favorites and I still remember that first time I saw him with so much joy.


Kamen Rider Eternal


Kamen Rider Eternal along with many other riders fit a special category for me. Skull is my all time favorite for in the franchise in general, but before that he was my favorite movie rider. Eternal is a close second for my favorite movie rider. A big thing would be his design. In terms of slick, the white really works with that. Then I do not care how troublesome they can be, capes are awesome! Now Eternal can fight without it which he has done that before, but I find it adds this nice element to his design. The cape is black which pops right out on the white body. Another nice touch has to be the blue flames, there is also an Eternal with red flames, but with blue flames work way better in my opinion. A blue flame is harder to put out than a normal flame so it easily establishes his near immortal status. Also I remember in many representation of ghosts they have that blue flame. Mix that with white, Eternal has this ghostly aspect to him and we all know how hard it is to get rid of a ghost. Then the most daunting aspect of his design would be all the ports along his body. I remember when Isaka (Weather Dopant) had all those physical ports on his body which shows how many powers he has. This pretty much has the same effect because Eternal can use all twenty-six T2 Memories for a finisher attack. The scare factor works in two ways, this guy can do a lot and man he has a lot too. I just get this image that he is that shady dealer that is hiding things under a trench coat which the cape can give that effect. Overall, Eternal’s scare factor to me really speaks true about what he was and what he became, a wandering spirit.

Nasca Dopant




Now we get to the Dopants which are my favorite monsters in Kamen Rider. Not only for the great mixture of themes, but so many amazing designs. Nasca was easily the first one that really impressed me. Even if this was a monster design, I could so see Nasca has a superhero at the same time. The Nasca Dopant is more armored compared to other Dopants and the helmet like visor really makes it feel a bit more human. In my opinion I like the blue version better because it is more calming, but the red is not horrible by any means. Both colors are great with establishing a tone though. With the blue Nasca, the user was far more calm with their fighting style. When it got to red, it is chaotic in many ways. The user was not of a calm mind and red usually shows anger. Also for a small touch on the blue side that makes it feel more heroic would be the belt. Even with the pictures I am using really establishes the feelings of both designs. Blue looks gentlemanly with one hand behind his back and the other is a calming gesture. With the red one it is directly pointing at something, pretty much taunting whatever it might be. Now Nasca is based on the city and systems in Peru. The most famous part of Nasca would be the Desert Lines. They makes this naturally drawings of animals for the most part, probably the most common being birds of some kind which oddly enough, Nasca Dopant can fly. Also another sign to the bird would be the lower torso area which is covered by the belt on the blue variation. Overall though, you can see many lines on this design which I love to look at because it attracts the eye to see the formations and at that point you are pointed to other great aspects of this design.

Weather Dopant


Weather Dopant was such a high point for the show. Even if he was a major villain for Accel, he also fitted in with the cast so well. Tomoyuki Dan not only has the voice, but great physical appeal as well. Weather’s design also really carries how Isaka carried himself too. He stands straight with both overconfidence and threatening aspects. Now for some people, the weather theme can seem a bit confusing, but looking at Chinese culture of weather gods, his design really speaks true to the weather theme. The easiest aspect to see that points to Chinese weather gods, you be the two golden dragons on his waist. This is no doubt a huge reference to the Dragon King not only a Dragon God, but also a weather god. In the upper area you see this awesome sash he wears near his neck. It easily establishes the blowing wind and along with his white body makes me think of clouds and clouds can easily make many things happen. One of my favorite aspects he has would be his whip that is a thunder whip! Now while the dragons are a reference to the Chinese Dragon God, on that whip is a reference to the Raijin, the Japanese god of thunder. The Raijin also have the similar sash/scarf fashion too. Weather really has this cool combination of gods to not only establish a strong tone, but the weather themes as well.

Arms Dopant


Arms Dopant is a surprising huge reference to Kamen Rider. First off the huge skull motif he has is just another pointer to the Skullman which I talked about before. Now he is has a mad biker look which could be a reference towards the Skull Rider in Kamen Rider Spirits. Surprisingly this is another Dopant that has a belt even if they do not have a driver being used. My favorite aspect of his design has to be the broken sword. It is a huge sword with a skull on the bottom the bat wings as well and combine that with the fact it is broken gives the weapon an eerie vibe. It also reminds me of Dante’s Rebellion from the DMC series, one of the best swords ever. The Gatling Gun he has for a left arm is amazing since it looks deformed and looks dangerous to even use. I do enjoy the use of red along his design too, the red legs makes it look like red leather and the red face makes it look like he sort of has face paint on. Now mentioning leather which is pretty famous biker attire, his Mad Max jacket with spikes everywhere is that perfect cherry on top. So we got a mad red biker monster with the best weapons of all the Dopants, simply delightful.

Money Dopant



Money is so better than any Yummy or Greeed from OOO. Money actually works so well the concept of greed. The obvious thing to mention is how gold he is. He has many circles all around his body which represents coins. The center of his belly reminds me of a roulette wheel. Okay I think every Dopant just has a belt at this point because I keep seeing a belt, god damn I was just done talking about Guilty Gear! His head-piece always interested me because of the nice mold around the bottom of the head that makes a mouth. The top three coins easily makes some interesting use of eyes. Then his claws really reminds me of Dr. Claw from Inspector Gadget. It is also a nice note that those claws makes me think of that shady hand that is going to get you if you have a large debt. Now I know one favorite aspect of a friend’s of mine has to be his large belly when he collects the debts. I enjoy how his big stomach holds him back too. At that same time though it is the ultimate shield of human souls. He literally skips around with his belly full of spirits. Money is an extremely creative thought on how to do creatures with greed concepts.

Spider Dopant


Changing things up let us look at one of the movie Dopants. Spider is first off a pretty obvious reference to the first monster that the original Kamen Rider fought. Hell even Kuuga fought a spider for his first fight. Spiders appear quite often and yet this Dopant still did a clever idea with the concept. Now the biggest thing that stems him off would be his human-like face still being shown. This is a big reference to how the user was still himself. Then we got a big spider body for his head that is also covering part of his face, gives off the image of the spider devouring him. His overall body is extremely interesting with the mixture of colors. We got red, black, yellowish-green, and white. The veins all around his body and you can even the molds through these bandages which are most likely webs. An awesome detail that this was one of the first Dopants is the waist area where we see a core, not really like a belt though. I bet not every Dopant has this design scheme, but it is interesting to notice that detail in regards to Double’s story.

Violence Dopant


Okay this Dopant changes the aspect of the core aspect! His core is clearly on the chest which makes a good focus point actually. You can see the muscles bulging around this. It looks like the core was placed into his skin since it looks pressed in. I love how improvised he looks. By that I mean on how his armor pieces are broken, his skin looks torn, and the random debris that is in his body. There are even nails in his left arm which really gives off this Frankenstein’s Monster look. The helmet only having one eye hole along with the destroyed teeth give off that stereotype with the tough looking guys also looking quite dumb and uncaring of their personal health. The big thing here though is that this guy is literally violence. Again his body is torn up and even has debris in it, not only he is violent, it looks like violence was done to make him. Overall, Violence would really go along with Arms in terms of the Mad Max sense of feeling. Both of these guys look violent and would easily crack some skulls at a bar together.

Metal Dopant


I really loved the T2 Gaia Memories since it gave us a look at Dopants based on Double’s memories. I think this an amazing idea for movie monsters and all of them have stellar designs. I will first talk about Metal Dopant since I have been talking about punk/biker like looks in this post quite often. What is great about Metal is that he actually has many aspects of Double. First off his core is in the waist and you can sort of see what resembles a Lost Driver formed into the skin. It even has a side of red which is on the opposite side of a usual Lost Driver, but it is incredibly close to the driver still. Then speaking of red there are some interesting tints of red too, high chance this is a reference to rust, but could it be a reference to the Heat memory since the big combo for Double was Heat Metal. Another thing you can clearly see is that Metal has a half and half design going on here. Now Metal switches it up compared to Double, but it is still a clear 50/50 where his skin is metal and the black skin since the veins clearly point to that is his skin. Even his left eye gets covered with the metal coating (also to note it is cracked around that area, so I can imagine he can see through that crack.) and we get that one single red-eye. A small detail would be his hands since one is black and the other is red. Even if this guy is supposed to be a material like metal, he still gives off this organic look to me. High chance it is the rust ascetic and how you can still see veins around his body that make me think that.

Alright that will end part one of looking at the designs of Kamen Rider Double. Next time I will look into other forms of our two riders, the ladies that attacked our heroes, and finish up the T2 Dopants. Part three will then probably finish things up as I will easily do my all time favorite Dopant along with final forms. If you want me to change this plan up, tell me in the comment and suggest which Dopants I should discuss next. I really have no problem changing things up since all the designs of Double are great and I really love to poke at those designs.


Let’s Talk Character Designs: Guilty Gear Part 1

Back to talking about character designs for the third time. I really just enjoy talking about how amazing characters can look. This time I will be talking about my favorite fighting game franchise, Guilty Gear. A series that started in 1998 and it is still a rather niche series. I do feel the time is coming for Guilty Gear to get a bit more fame, hopefully this new Dragon Ball fighter will get people to notice Arc System Works more. Either way I love the designs of Guilty Gear, they stand out in many ways and for the first part I will look at the original roster and even talk about some redesigns too for these characters.

Sol Badguy


Sol Badguy is easily my favorite protagonist of any fighting game. Again just like the roster in general, Sol really stands out in terms of the main character. First off that name is fantastic, but we are looking at designs here. I will say I like how they design him in Xrd more even if they did just buff him up. Now one thing that is rather silly in his designs would be all those belts, man Sol out does Final Fantasy characters. The belts never do distract me though as they blend well with the clothing. I enjoy the one on his arm the most. All the belts just get me to look around his body and knowing how belts work makes me think he is holding something back. That is what Sol literally is since his human form is something he made as he hides his Gear form. I also think his bigger body works better with the belts since they look like they are being used to hold something in. Then with the Xrd design I love seeing how he encase his sword, the Fire Seal into a case and it is called the Junkyard Dog. The whole thing looks like a big lighter which fits with the overall fire theme Sol has. Then top of that with the overall color scheme of red and black. I am interested to why they added the white cross on his stomach area. Then a small note will be the hair and I prefer the first design’s hair because it shows off the headband more, but the hair for the Xrd design works well with Sol’s bigger body. The last touch is his belt with the word “Free” on it. Funny enough Sol may seem to be free, but he sees himself trapped in his own life. Again Sol even holds himself back so the belt is pretty much representing what he wants to be, free. Overall both of these designs have many similarities, but the Xrd design to me shows off the restrained aspect more.

Ky Kiske


Ky only has small changes compared, but I will say I like Ky with shorter hair more. Then with the swords, I like the Xrd sword better than, even if it is a weaker sword. The belts come out again with this design and knowing Ky Kiske as of now, there has been a restraining aspect with him too. Now for an unusual design choice for Ky would be the blue and white color scheme. Ky is famous for his lightning magic and I am so used to yellow characters representing lightning. I will say the only other character I can think that is a lightning user and has more of a blue look would be Raiden from Mortal Kombat. Personally I prefer seeing the blue lightning it is more like how we actually see lightning and for a kid who grew up with Pokemon, I saw tons of yellow lightning. Still the blue and white color scheme works with how Ky acts, he is a perfect warrior who is reliable and knowing how he interacts with Sol and Dizzy, that is understandable. The best touch is his belt saying “Hope” on it. Ky is a man all about freedom, he fought in the war facing the Gears and as of now he wants Gears and mankind to be together. So Ky keeps representing hope both on and off the battlefield.



May barely has any changes, but one small difference I have noticed and that could just be how the Xrd art shows the character. In the Xrd art though I can see more of May’s skin and it is a small amount, but it is noticeable regardless. Looking closer in and do not find me creepy for this, but the Xrd version of this design has her being more of a flat chest. Actually the more I am looking there are many small detail differences that go back and forth. The original design had more belts than the Xrd May and again it could just be the difference of art, but Xrd May is brighter. Orange is used to be the color of adventure and May is a pirate girl, so she is always on an adventure. This color is even used to show optimism, so I feel they made the orange brighter in the Xrd design is to better showcase this since May is a bright person in terms of uplifting others. Reminding me of the pirate aspect, she has a total of three skulls in the Xrd design as the cuffs she has got changed to look more like skulls. Belts are around again and while in the original design it is quite toned down compared to Sol and Ky and just look quite normal. In Xrd she has lost more belts, but she has one big one! It even looks loose and May is someone who does not restrain herself which speaks clear because of that anchor she uses! Then on the Xrd design there is a little more text on her clothing. I cannot read the one near the anchor symbol, but I can clearly see the heart next to the “J” which clearly shows her love for Johnny. What an interesting look at first I thought there were barely any changes, but there are actually quite a lot of small changes. I personally like the original design better, but the Xrd design really has some new details that I really enjoy.

Millia Rage


Now I get to the character with the biggest change of her design. I am so glad they changed Millia’s design, I do not hate the original one, it is just the Xrd design has so many awesome details. To be honest when I first played Guilty Gear, I thought she was Ky’s sister because of the blonde hair and blue and white color scheme. Of course there are belts still around, but the Xrd design has one! In terms of headwear, I love the hat more than the headband. I still have no idea what those letters and numbers mean though. Now the difference with the colors do have meaning as well. In the past, Millia say herself to be a perfect assassin originally, but things got pretty bumpy for her regarding Zato and Venom. Now her Xrd color scheme is mostly yellow which does have a sign of hope and since Zato came back in Xrd, but not as who he was, Millia is hoping that he returns to normal. Also yellow does show happiness and since Venom and Millia worked out their differences, Millia probably feels better about herself. I also enjoy the change of her tights since it was an under shirt for the original design and now she wears leggings, it is a complete switch around. Also with the art, Millia does not have her hair in roses compared to the Xrd art. Again that has meaning since it shows a new beginning! It even works with the idea of hoping to be remembered and Zato did not have his memories when he came back from the dead. The newer design to me just screams more character for Millia and her new look alone easily jumped her up in my list of favorite Guilty Gear characters.



Zato and Eddie pretty much kept the same design over the years of the franchise. Zato was the original, during sometime Eddie took over, and then they both died because their body could not hold up anymore. Zato comes back from the grave though in Xrd and I am happy they did not give him a new design too. Zato’s look is pretty basic with a great use of black and changing even the tiniest aspect would probably be too much then. Even adding something new would be drastic. Now the shadow beings both them use may look different, but that is because it can freely change. It may seem harder to see the red for Eddie on the left, but the eyes are still red meanwhile the Xrd design for Zato has the shadow glow red. I do enjoy what both of them wear over their eyes, there is always something daunting about a man who can fight without vision. I then noticed something on Zato’s Xrd design where you can red “Walking Shadow” on his arm. Overall, the color black is a mystery and will remain as a mystery and Zato and Eddie do show that well since they have a simple design, but always leaves me asking what is up with them.



I am so happy that Potemkin got a new look in Xrd. For the longest time I never truly liked this character’s design in the original games. Sure the armlets he wears are cool, but I never liked the brace around his neck. To me his old design never spoke true to the character, but the Xrd design shows the soldier aspect so well! Literally his helmet is the same as the Prussian soldiers. The spike on the helmet and the little flowing cloth is an exactly the same look. Then the armlets got even better since they are attached to the overall armor makes it look more complete. I do love seeing the words “Burly Heart” which was his character theme song from the previous games before Xrd. Along the armor and helmet are more symbols representing his nation which again fits so well with the soldier theme. What is also interesting is that his armor has a bar code on it, high chance it is a way to number off the soldiers. Now the overall uniform with the green look with the display of buttons not only reminds me of his other wear which was seen in some art from the game, but it is a complete reference to the Nazi’s uniform. Anyone who knows of Prussia easily knows of their history with Germany. The man even has a band on his left arm which again is just like the uniform. This is so the best new design only because it completely saves the character in my opinion.

Chipp Zanuff


By the way Chipp is before Black Star, I feel like saying that since friends of mine always keep telling me this! Either way this American ninja wants to become president! Yes I am not lying, this is a man who says he is Japanese, but he is actually American. Now ninjas have always been shown differently in the media and while some are extremely inaccurate, I feel Chipp is on purpose. Chipp does work with the common martial arts of the ninja, but other than that he does not look like one at all. He does not hide himself in any way and does not even have the color blue which was the true color of ninjas or at least the original color. Chipp wears fish nets under his shirt which I guess is supposed to be close to chain mail? Back to topic of belts now, he has four, two on his leg, one on his neck, and one around his waist. The one around his neck works more like a choker though. My favorite aspect of his design will have to be the awesome sickle he has on his arm! Now for differences there is one small difference which would be the chest area. In the first design he had simple silver buttons, but for Xrd he has a ninja star front and center. Chipp is trying to hard to be a ninja that he does not fit the bill which is why I like his design none the less, it fits his character and still looks better than any ninja from Naruto.

Dr. Baldhead/Faust


Now we get to possibly the craziest character of all Guilty Gear. Originally he was called Dr. Baldhead and was out for revenge, but later on he turns a new leaf and becomes the travelling doctor, Faust. Still carrying the giant scalpel as his weapon of choice which obviously points to his doctor origins with the original design. Now Faust starts to look more like a doctor with the white coat he wears and he still does sport green with his pants. Dr. Baldhead looks like a psychopath and he was so the first look gets that down well thanks to how he crouches. With Faust he really comes off more comical and the biggest indentation of that would be the paper bag covering his face. With his Xrd look they added those two big red crosses which easily references the Red Cross. So the overall design aspect really comes to the transformation Faust had from his murderer look to the doctor. One is crazy and the other is silly, quite a transformation.

Axl Low


The obvious elephant in this room is that Axl Low looks very much like Axl Rose from the popular band, Guns N’ Roses. Even the name is a bit too on point. Both real life figure and fictional character have the bandanna, long flowing hair, and both love to show off their nationality. Axl is British though which is a big key difference and that could because of the band being popular in that area? The band has done some performances in London before, so maybe? Axl then changes where the flag is shown for his clothes and I am for a fan of having it around his legs, it flows like a flag. Now Axl keeps the jean jacket and jeans, but he goes for jean shorts in the Xrd design. I also think this is a reason why they moved the flag in the lower area, is that there is more of a balance in the Xrd design. Most of the color for the original look is in the upper area. Funny enough there seems to be no belts in the original design, but in Xrd he wears a belt for his pants and another one like a tie? It looks like a tie, but it is also a zipper of some kind. Then there is a white “X” on his headband for the current design, Axl Rose always had different headbands so the change of design is probably a reference to that.

Kliff Underson


Kliff is from the original game, but later on in the series he would not be part of the roster until Guilty Gear XX. The reason is well because death is a bitch (not sorry for the spoiler). For the newer game they did make new art for him and it really captures his image better. You just got to love how the sword is pretty much the same size as this old man. With belts, it looks like he has one normal looking belt, well except for the size. On the piece in front of his face, you can clearly see scratches on it, along with the sword, and even see scars on his face. This is a man who fought many battles and it shows. He has a simple use of the color brown which is the color of the Earth as he was one of the strongest humans around (old age catches up though). Along with the color meaning, Kliff is one of the most reliable characters in the series. He trained Ky Kiske into the man he is now and even trusted Sol Badguy with the Fire Seal. Overall, he may seem menacing in the newer art, in the older arts they easily make him look a bit relaxed.



Now I get to the original boss character and man knowing that this is Aria, is still shocking. Aria was a woman and for the earliest time we barely knew any of this. All we knew that when Sol killed Justice, we hear her say his real name. Anyways onto the design, man Justice is creepy looking. I really enjoy how sleek she can look with the white armor, but when you see what is not covered in the white armor gives off this horror-like vibe. The claws really show that off, imagine those sinking into your skin. Now I will get the elephant out of the room and that would be what Death Battle called the “Blue robo penis!” Yea it does rather stick out (I should have used a better word) compared to the overall design. I have to wonder if that part is actually on her or the armor. With Justice I feel she has this interesting combination of what makes Guyver great and what even makes a Gundam look nice.

Man this post took some time to make, there will still be more characters to get done. I cannot wait to do the part two post since I will be starting off with my all time favorite fighting game character. Either way I feel for the next design post, I want to dabble into some Toku and high chance it will be Double and not only the riders, but some Dopants as well.

Baiken Green

Godzilla VS Hedorah: A Childhood Classic

There have been two deaths regarding the Godzilla franchise this year. One being Yoshimitsu Banno the director of this movie and the other being famous suit actor, Haruo Nakajima, a man who played Godzilla for the first twelve movies in the franchise. As for my history with these men’s work, Godzilla vs Hedorah was always the film I would rent the most at my video store. I remembering watching it at home and even on a portable DVD player when I was my grandmother’s house. I took many opportunities to watch this film. Then still to this day, I watch the film and is one of my personal favorites of the franchise. Godzilla VS Hedorah (or Smog Monster) has a bad reputation with fans because of what transpired. What happened was that Banno got full control through a series of misfortunes. Now Banno would have been director regardless, but Ishiro Honda would have been looking over like he has done before if it was not for some hospital visits. When the film was released, it got some interesting reviews… Either way it led to Honda telling Banno that he would never direct a Godzilla movie, ever again, ouch.


With that said to this day people like to call this one of the worst Godzilla movies because of Honda’s opinion. Now I will admit there are flaws in this movie and people not liking it, is quite understandable. Personally, I think the Godzilla franchise has done worst before and after this movie. I will admit the biggest flaw right here and right now though. There is an odd clash of what is happening in this movie. We got a monster made out of pollution so an obvious go green message is attached to this film. At the same time this is a giant monster flick and even psychedelic movie. Nature, monsters, and rebellious youth drinking and partying like no tomorrow. I can easily admit that this clash easily brings a bizarre series of things, but I love the chaos that is presented. I just love to pick at this film since there are so many scenes to work on here. Not only that, but there is some great things presented in the film as well.

Godzilla vs Hedorah.jpg

By the way this poster is amazing!

For how much people like to off this movie there is one notable aspect of this movie that people love to talk about. It is the final scene where Godzilla makes himself fly by pointing his atomic breath downwards. To me there are many chaotic moments that just work because of what has been established already in this film. We had a scene at a bar where a man is just seeing fish heads on everyone and even Hedorah himself is a far stranger creature than your usual monster fare in Godzilla. Other things that accompany this strange movie is a great soundtrack that people love to mention surprisingly, mostly the song where Godzilla is flying. The track I loved the most is the opening track, Return! The Sun. It a surprising song that sounds great upbeat, but when hearing “God is dead” that really takes an interesting turn for this film. It really works well with the youths of the film.


Reminding me of what else is dead, tons of characters get killed in this film. This is not the first time death was in Godzilla for the citizens, but around this time Godzilla kept this child friendly attitude. With that there was no death on-screen for some films or they did a more simplifed matter of it. In this film, people are turning into skeletons, falling off of buildings, and even drowining in Hedorah’s pollution. Even many of the rebellious youth get killed off and originally they were expecting their deaths too. This film has a surprisingly dark attitude and yet again as I established can have its loopy moments. To me though it did not feel out-of-place. This is a film that got me to understand that death is scary, but people got to cope in any way they can. This leads to some humor and this stayed true to me since many things I love today has death presented in different fashions. The most notable one has to be No More Heroes (yes I mentioned No More Heroes again).


So with what I have said, I easily love Banno’s uncontrolled style with this film. It had a strange premise and so I feel like the overall strange factor just fits. Now on top of all this, Godzilla himself was a blast. Now again this was still that kid favorite Godzilla, so he got his poses and is treated more like a hero. Now while this is completely different from the original Godzilla, I still love the 70’s era Godzilla. Most of it has to because of the suit acting which I know Nakajima did not do all of that, but he did set a standard of what others had to follow-up on in that era. Godzilla really sways his body around and seems to act over-confident. Then later on I can easily tell that Godzilla is getting a hang of things and even learning. I love the use of body language since I can tell all of this without any dialogue being presented. That is probably what Nakajima did the best that other suit actors followed, he knew how to use that body language to move scenes.


On top of all of this, Hedorah is still my overall favorite monster in the series. How Hedorah was presented was amazing to me. The scary thing is that Hedorah is still considered to be one of the strongest foes to Godzilla, regardless of what Final Wars did. Hedorah even has a strong presence in some comics from what I hear. Well his first introduction is a strong one. You got a monster that is growing bigger and bigger, he even gets bigger than Godzilla. With that then he is causing some massive damage to the city and even killing citizens left and right. All Hedorah had to do was fly above people and they would die from his fumes. He was quite a terror and that design of his still impresses me. I love seeing the blood ooze from his eye, it is an interesting detail on this pollution creature where his pollutants even hurts him. The only reason Hedorah lost was because Godzilla found out how to use the human’s machine to his advantage, imagine if that was not there! Even when it seems he is losing there is still something going on, the ooze can easily fly off of him, but that ends up hitting people and still moving on its own. For Godzilla, that does not matter, but for passing by people or even ones inside their homes can get killed still. Hedorah really left a big impression on me when I was seven, eight, or nine… I rarely remember my age in general.


This film may have not been my first Godzilla, but this is the one that stuck with me the most during my childhood. This is simply a film I love to pick at and see what is going on. Strange visuals, still having some great monster action, and still to this day Hedorah is my favorite monster in the franchise. To those who worked on this film, I thank you. Here’s to Yoshimitsu Banno and Haruo Nakajima.

Why Kamen Rider Skull Is The Best Modern Rider

I have tons of posts in the works right now as many of them are going to be long like another character design post and more about Baby Driver. To get something off my mind though I simply wanted to talk about Kamen Rider Double. This show is still my favorite Kamen Rider series to this day and I still debate if my overall favorite Toku show is Double or Metalder. Either way, even if modern rider has not gotten my eyes, I can still watch Double again and again. Double was the beginning of a new era for Kamen Rider and it started off great. For me Double is not only important in some good story telling for the franchise, but also for great world building and amazing ascetics. I have a personal taste for the noir style and the whole cyber punk look is something I wish can be done again (Build is getting really close to this style). I got some hopes for Kamen Rider Build, but still after Double the franchise seem to hit an interesting time. Sure I still liked Fourze, Wizard, and Gaim, but OOO is rather disastrous and shows like Drive, Ghost, and Ex-Aid failed to catch my attention when they first came out. I tried to give Drive and shot and I still want to as well, but still that initial feel was not good. A show like Kamen Rider Double had the best of both old and new, remembering what made the franchise great while taking a nice step forward. One of those aspects had to be Kamen Rider Skull.


I been having some thoughts on who my overall favorite Kamen Rider is. When Double first aired, it was Accel, but the more I really look back, Skull is really important and awesome! Kamen Rider Skull is first an homage to the Skullman which again connects well to the past of what Kamen Rider could have been. Also being a lone rider harbors back to many original rider series even if they had team-ups a couple of times. The look of Skull is simple and yet a strong image. The first thing about is image is how the suit actor portrays the body language. The man has a relaxed look even while fighting, his arms usually stay down when he is standing still or even during some attacks. Also how he carries his hat around even when transformed gives off that cool and relaxed vibe as well. The skull motif is a bit scary and then add the whole relaxed feel to how the man carries himself, to me adds more horror to the look. Again Skull has a simple design, but what adds more to the look is how it is carried which I think speaks nicely for the suit acting.


Narumi Sokichi’s actor, Kōji Kikkawa did an amazing job portraying the hard-boiled man. We all know the joke that modern rider has and even before the Neo era. There are many pretty boys playing Kamen Riders. A slight problem I have with that is that I miss more of the manly men from the Showa era. Now there are some actors in the newer series that can actually carry themselves and some shows actually knew how to work around with these younger men. Even some actors did great like Renn Kiriyama for example. Even if I do not like Tendou Souji, I cannot lie and say that Hiro Mizushima did well presenting this man who thought he was the image of perfection. Koji though to me felt like he brought back more of that Showa manliness. Not only in term of age, but along with his emotional conflicts and how he shows his emotions. Hard boiled is the best way to describe it. He is strict and still caring, really reminds me of Ichigo and Nigo, straight to the point and yet hard as nails.


Next would have to be Skull’s story. Narumi Sokichi is the hard-boiled man who Shotaro wanted to be and worked with for years. Shotaro was impressed by the man when he first fought a Dopant even without the Skull memory. The Dopant he faced was the Spider Dopant and for who it was really tested Narumi. He had to fight his own partner who wanted to use the Gaia Memories for simply protecting someone and lost control of himself. There is even a battle scar left on Narumi since Spider had a special ability to harm not only his targets, but the ones close to him. A little spider stays dormant inside Narumi’s body even if he did defeat and kill his partner because the Gaia Memories being handed out like drugs were far more out of control than the ones in the series. Narumi had to stay to defend the windy city not only because he has a job to do to try to stop Gaia Memories from appearing in his city. He also had to stay away from his family since the bomb spider would harm them if he ever returned.


This is a story I want to see more of in Kamen Rider. A hero has to face a challenge of some kind and at times there can be no end to this challenge. Narumi can never reunite with his family and still fights despite of that. Even with scenes prior he had to kill his partner and work with Shroud behind the scenes, so he was pretty much alone until Shotaro came to join. The hardest part about it is the fact that death is right around the corner for Narumi. He killed his partner and who knows if his family will try to see him again. Then we all know his fate in Begins Night and the first episode of Double where he is gunned down. A hero is someone who can die as well, this threat needs to be established because it keeps showing the hero’s determination. Even if he died in the first episode of Double, the impact he left on the entire show is large and the show itself explored that in many episodes. I still would love to see another film around Skull showing the first time Shotaro came to work for Narumi, but at this point I guess this will never happen. Narumi Sokichi, Kamen Rider Skull is clearly the best take on modern Kamen Rider, he is given what seems like a gift and in reality it ruins his life. Narumi never shows that despair though and keeping protecting the city and the people he cares for, truly a hero, a Kamen Rider.


So those are my thoughts about Kamen Rider Skull, a rider that does have limited appearances and carries the image of what Kamen Rider means in the best way. A lone hero that despite everything still fights the good fight. Kamen Riders in the Showa era lost tons of people close to them and even if they feel despair, they try their best to not show it. It is not only for themselves, but for the others that are still alive. I do feel that many modern riders are lacking this element from the franchise though. Things are a little too fluffy and some just make fun of death. To me it really ruins what is clearly the most horrifying aspect of being a hero. The end result is me not caring for the heroes since I know their struggle is not that hard. Even if a show is more comedic, this risk can still be shown and Double can be extremely funny, personally some of the best comedy from the franchise. Even a show like Carranger has me caring for the heroes. Maybe next time I will take a deeper look into where modern rider lost this effect and how did it end up hurting the franchise. For right now though just remember to be a hard-boiled man.


EVO 2017: Fighting Games Making A Comeback!

Last weekend, the biggest fighting game tournament happened. With games like Guilty Gear, Blazblue, Street Fighter, Tekken, and Smash Bros Melee and 4 there was a lot to be excited about those days. Well on Sunday we got all the reveals and a majority of them did extremely well of getting people excited for what is coming up. I am simply gotta go through them in any order I want to, probably save my favorites for last.

Street Fighter V: Abigail


Reveal Trailer

I will get the hated one out-of-the-way first. To be honest, I like Abigail. For a large character, he does not have a focus on command throws which Street Fighter is quite known for with large fighters. I will admit, his size and overall look is odd. Hell him acting like a child just keeps adding onto his odd image. Personally, it started to rub off me though. For a Final Fight character I am not surprised that this guy is not sane. Some people wanted him to be a serious gang member, but I would find that boring in my opinion. Street Fighter has been good with making some weird characters, so Abigail seems to fit in well with the franchise. I think his play style also fits with what Capcom has been doing with Season 2 of SFV. Abigail looks like he can have a good combo game which again, most large characters are not known for this. I love seeing him bounce people off the wall into many other options he has, his V-Skills can do some great counters into combos as well. Overall, I think people just do not like this character because of what else we got. I think SFV will still be fine and Abigail will get his time to shine when he is released which is quite soon so there is that.

Fighting Layer EX



ARIKA is coming back with a new fighting game which was a surprise from last year. This time people got to play some of this new project and the company got to reveal more for the game. Now for those confused, ARIKA made a game series called Street Fighter EX which was a spin-off series that put Street Fighter in a more 3D fighting game. The series started out strong, but later installments got it a bit tough for the console versions. The series still had love from the fans and for the longest time so many characters just faded away. Now many of the exclusive characters from the EX series are coming back in a new game. Characters like Kairi, Shirase, Garuda, Darun Mister, and most importantly Skullomania are back into the scene! Skullomania is one of my favorite Street Fighter characters in general, so seeing him back got me so excited. I do not know much about this game, but it seems to be a continuation of the EX series in terms of style, but who knows what surprises this game can have.

Jedah and Gamora in Marvel VS Capcom Infinite


Game Footage

Capcom decided to show more off for the upcoming crossover game, since this could be Marvel VS Capcom 3’s last time at EVO. Many already know what the roster of the game will be since a leak came out and it is accurate right now, the only thing it did not have was Zero, but everything so far is spot on. They first shown off Gamora who was shown in the story mode trailer and now seeing her fighting really makes me impressed. I love her style of swords and guns. Her animations look well as she jumps off walls with good projectiles and she can jump right in with close range combat too. Jedah then looks like the best character in terms of animations. There is constant animation on the character as the blood flowing out of his body more looks like purple goo, but oh well at least that looks awesome. I love seeing that Jedah is keeping his air movement and zoning properties to the game. The best part about the reveal is that we got it through expert players playing the game. It made the reveal more honest than just seeing a trailer. Also with veterans to Marvel VS Capcom playing and saying good things about the game, makes me feel more conifdent to pick up the title.

Trunks in Dragonball Fighterz


Reveal Trailer

What used to be my most anticipated fighting game title got a nice reveal with Trunks. The Trunks we are getting would be Future Trunks which is the first time we saw this character in Dragon Ball Z. So far Trunks seems to be the character I want to play as the most. The mixture of projectiles and sword combos really interest me. Trunks has some great zoning options and mix that with the awesome visuals of the game we got ourselves an exciting character. Then for one of his super moves, it looks like it could be a command grab super since I see Trunks throwing a character up into the air before doing the big attack. Either way, the best Trunks is in the game and I cannot wait for who else will be included.

Geese Howard Invades Tekken 7


Best Trailer of EVO

Tekken 7 is slated for some guest characters to increase the life of the game. The first character was Akuma from Street Fighter and now Geese Howard from Fatal Fury and King of Fighters is going to take his shot at Heihachi. I have to say what a perfect character selection. I was expecting a Guilty Gear character because Harada has visited Arc Systems Works lately, so I will expecting that later on. Either way Geese fits so well into Tekken. First off, he is a terrible father just like Heihachi so they got that in common. Then just like Akuma, Geese is going to have his trademark moves and even special abilities from King of Fighters. Geese got his projectiles, counters (predictable!), and even the Max Mode functions as we can see Geese glow gold in the trailer. I am also going to guess with that then, he will have a special meter of some kind just like Akuma and Elize. If Tekken got more amazing characters like Geese coming, Tekken 7 is going to live for a long time.

Blazblue Central Fiction Adds Jubei


Reveal Trailer

Jubei has been a character that was asked to be in the roster by so many fans. First his daughter got in, then his wife, and now he can finally join the roster! Jubei has been a character in the story mode since the first game and he was never a push over, being known as one of the legendary six heroes. Jubei seems to be a big follow-up character with good movements all around. He even has a counter and a projectile by the looks of it. Jubei even has a move where he places marks in the air which can have him do attacks through them and maybe for movement options as well like Bang. So I imagine that he will have Tao’s combo possibility which means his attacks will not be too strong, but mix that with options that are similar to Hakumen and even Bang. I cannot wait to play as Jubei and he is slated for the Summer of this year, so again another close one.

Blazblue Cross Tag Battle


This is REAL!

So not is only Arc System Works doing a 3v3 fighting game like Marvel VS Capcom 2 and 3, but they are also making a crossover fighter with a tag system too. I love this company so having a crossover with their franchises is a godlike idea for me. Too bad they did not add Guilty Gear characters, I guess they are not making new sprites for this game which could make it easier to have more characters. Yet they are adding RWBY to this roster, I am still expecting to have at least Sol Badguy as a guest character for this game. Still the possibilities of having Blazblue, Persona, and Under Night In-Birth characters is going to be amazing. I do hope for a big roster that can add many characters to balance each of the three franchises. I bet RWBY will have their four main characters and I am not a fan of that series, but seeing how this product is growing is nice to see. Overall I am overly excited for this product because I love Arc System Works and them going for a crossover fighter with big names and a mixture of smaller names is great. The big products like Blazblue and Persona will get it to sell and hopefully the smaller names will get more love through it.

So those are my thoughts about what we got at EVO this year. I am sad that there was no Smash news on top of everything because why not reveal something for that. I guess at this point the next Smash game will be brand new and not a port of Smash 4 for the Switch. Which makes sense for Sakurai since he usually makes a product unique for one system. Either way there is tons of excitement coming up for me as a fighting game fan and I hope more people will be getting into these games. I know Dragon Ball and Tekken will be getting love, but I do hope the new Blazblue project gets popular, along with the new EX game. Then hopefully Capcom can save Street Fighter V for the fans and Marvel VS Capcom Infinite does well since it is sweating time for Capcom right now. There are some new kings in the business.

Baby Driver: The Killer Track

This is the first time I am talking about a recent movie and I could have written a review for Shin Godzilla, but I want to see it a few more times before doing a full review. Now with this movie, at this point I have seen this four times. So one must assume that I enjoyed this movie to go see it four times. Well you are WRONG! Nah, just kidding, I really loved this movie from my all time favorite director Edgar Wright. I am not saying one of my favorite directors, this is my favorite director. I have no doubts that Edgar is my favorite. I have talked about his films on websites before with so much positivity that I just make sure to catch myself up with his works. With Baby Driver in his collection, I feel this is going to be a new big step for Wright just like how I feel Scott Pilgrim was a nice stepping block as well. There is still that unique feel of this director, but he clearly shows new direction with possibly the best usage of a soundtrack. This is also my favorite film of 2017, I do not even care what else is coming this year, I know this is the movie of the year.


So before getting to the plot of this movie, I want to talk about the soundtrack since the songs came before the movie itself. I am not lying, the idea of the soundtrack being the building blocks of the movie was the actual idea. This sounds crazy, but when knowing how certain songs do have similar lyrics or feelings to them, it seems possible to construct a movie with it. With this idea the soundtrack itself has become a character in the film since it is moving the plot in a strange and exciting way. Some songs are used more than once, but when you hear it one time and know it is coming again quickly establishes the mood of the scene. Even when you hear certain tracks for the first time in the movie, the first notes really makes things clear. Then with how sound effects flow with the songs makes things feel natural and not a gimmick. I have to say after watching this movie, really gives you a sense of rhythm since you were naturally paying attention to the sounds of cars, guns, and other random noises go in sync with the music. In terms of the sound editing, this is so far my favorite mix and if this does not get any awards for it, I will slap someone!


Along with the amazing soundtrack being fused with great sound editing, there is then Edgar’s directing. I love how everything moves in his movies since nothing is being ignored. When something is in motion it will stay in motion even when off camera. I feel that more films need to be doing this, since it is extremely important to keep that flow. It is exciting to pay attention to when things are moving, it works with your sense of object permanence, which again thanks to how Edgar directs his films, comes naturally. Then with things not being forgotten, there will be many lines being used again in different context though. Or they are being used to easily connect elements. Edgar has a great sense of foreshadowing because it can be quite random to a normal viewer, but thanks to how Edgar repeats these aspects, makes the joke funny and engaging. Watching his films means you have to pay attention since he loves to play with your ability to pay attention. With Baby Driver so far, I keep noticing new things and this is four times so far and I still find new things. The same can be said for Hot Fuzz since I have watched it over ten times and can find a new small detail somewhere.


Now the basic story is a young boy trying to get out from the bad crowd. The main character, Baby has been the driver for these trained criminals. They keep robbing banks or any place with profit and Baby has been doing this for about a decade. He gets himself stuck because of one bad move in his past and is working to get himself out, but he learns that it is not easy at all. Along with this when he is thinking he is getting away, his foster-father tries to get him on a better path and Baby starts meeting a new girl in his life, Debora. Baby starts to makes moves on Debora and even his foster father approves of this and gets him a real job too. Sadly, Baby is called back to the car for another job by the big boss that could easily ruin his life. Along with him he works with certain criminals and gets associated with three specific ones. Buddy and Darling are a couple and are surprisingly nice to the young man, Buddy even shares the same taste of music. Meanwhile, a man named Bats thinks he is quite bothersome and a little too strange, and he is a bit too trigger happy. Overall the characters do seem quite simple, but Edgar Wright hides many details of who they actually are in the dialogue or in brief shots, like their real names.


The action of the film is incredibly high as this is not Edgar’s first movie with car chases or using cars in action sequences. This is more of a heist movie though compared to something like Hot Fuzz with the focus on gun play at the end of the movie. Baby Driver really does great with car action and it does not get too crazy at the same time. It is a reason why I am not the biggest fan of Fast and the Furious because the cameras in those movies can be a little out of control in the wrong way. With Baby Driver, things do move fast, but your eyes can easily follow the action. You can see the direct paths the cars are moving and see each impact. Thanks to the easy to follow action, you can also pay attention to the lines being spouted out during those moments. With the use of the main character being called Baby, there was a nice streak of jokes where the robbers were wearing Austin Powers masks where of course they had to say “Yea baby!” The action is presented so well too that even when you are not seeing it, there can be brief moments you see the action in a corner or something as such and with what happens afterwards, you can easily imagine how things were going down.


Baby Driver to some may seem like a basic movie, but with the four times I have watched this movie, I can say this is clearly an Edgar Wright product. There are many little details sprinkled around that ends up adding so much details. One I will say is a surprising parallel between Baby and one certain character, which I found with my fourth viewing. Then for in terms of acting I ended loving John Ham’s performance as Buddy the most because Buddy easily goes through a nice 180 for his character and made it feel understandable while scary at the same time. An honorable mention will be CJ Jones as Joseph as this man was able to show off emotion so well and his performance made him my favorite character in the film. I say go see this movie whenever you can because not only did Edgar Wright put his quality in this, he even put his heart into this film since this has been a movie he has been wanting to do. Edgar Wright, you are one of the most talented directors around and my personal favorite.


Let’s Talk Character Designs: No More Heroes 2 Desperate Struggle

I had so much fun with the first No More Heroes post that I just want to get right to it again. High chance these will be the posts I could be doing the most. I just enjoy character designs when they are extremely good. It will be interesting when we get to bad character designs, I wonder who will get the chopping block? Either way I had talked about Kozaki and his work on the first No More Heroes and now we get to his work on the second game.

Travis Touchdown (NMH2)


So here is the second design of Travis Touchdown. Now there are many common elements from the previous design. Travis still looks the same which means the Johnny Knoxville similarity stayed around. The ripped jeans are present and they look even more ripped. What is interesting in the second game, Travis is regarded as a legend of Santa Destroy, so I bet he did more fighting before the events of the second game. He is sporting a new jacket which I personally love more than the first one. The stars acting as the buttons does point to the idea of Travis being a legend of some kind. The best part of the jacket is the “X” on the top of the backside where below that you can see the tiger skin pattern of the first jacket design. It has that new vibe and yet still rings of the original so it is like Travis sees himself in a new light, but still remembers how he got here. The biggest change would have to be his insane belt! It wraps around his leg and in the game when you get new weapons, Travis keeps all of them on him. So even if Travis still has that chaotic look, he is starting to look more of a professional and the belt shows that off well. Also in this picture we see the Rose Nasty the final weapon in the game to get and showing this off in the character art was a smart move. Back then Travis stuck to one Beam Katana and now things have changed where he needs to unleash his chaos at twice the power. Overall, this is a great new design for the main character as it clearly shows how much he has changed while still keeping the characteristics that we loved about him before.

Sylvia Christel


This time Sylvia can be mentioned since she keeps this design for the majority of the game. There are still some other outfits or hair styles, but for the most part this is the design they stuck with for a majority of the game. With the first design for her, it was a simple black outfit with some nice white frills. The second design sports a tan jacket and you thought her mini skirt from the first design was showing off her legs, the short shorts Sylvia wears in this design just shows off every aspect of her legs. She still has the high heels and exposing cleavage. The shades are a nice touch giving off the feel this girl is a model on her day off. Sylvia has always kept the beauty that can kill look and that is done with showing these business looking outfits on her and yet she spices it up in her own ways. Sylvia baits people with her looks and I saw this design has the work ascetic done better. The previous one mostly had beauty while I feel the second design still keeps the sexy look while having more of a business feel. Still in the end, Sylvia is a woman you do not want to be acquainted with because her looks can drag you into a deeper ring than seven.


Skelter Helter


Who remembers Helter Skelter? Well we get his younger brother in the second game and if you want to learn more about these two there is a cool mini comic called “No More Loser.” Anyways the first thing to mention is that like his older brother, Skelter keeps the grey tone of color. Just like with the previous brother, this means they are just nothing in the end which for the younger brother means something a bit different. Before his death, Helter would warn his brother to not get involved with a woman named Sylvia, but sadly the young brother wanted revenge and became an assassin just like the other. Before becoming the assassin he was going to college and even graduated, but when he took revenge it all went away into nothingness. The final tidbit to go on would be how this character has a huge resemblance to Cloud Strife. This was made because this character just became a near spitting image of his brother and is living his life. Sort of like how Cloud was with Zack Fair. It is easily showing off how crazy this man has gone for the sake of revenge and tried to have Travis remember his brother.


Nathan Copeland


Nathan Copeland took some time for me to really appreciate. Again during the early days of enjoying No More Heroes, I simply loved him for his death scene. Now thanks to learning more about literature and playwriting, I just adore how this character speaks in a Shakespearn tongue. This guy will go on about the divinity and deliverance and while his design still shows off the rapper, there are so many great designs that establishes his religious angle. They can be hard to see, but for both his hat and necklace they have a skull and a cross. The skull shows death obviously and seeing the cross behind it does have some sting. Nathan followed the divinity all the way even through death itself. Another nice tidbit is that on the back of his jacket says “Father” This is an obvious reference to God and in a nice little draft piece we can see he could have had one more thing that establishes this with it literally saying “I love God.” Even his color scheme really helps with this as the yellow shows hope and enlightenment while the overall black leads to a mystery. Nathan is a surprising character where he may seem excited and joyous, but in the end Nathan has talked about how unsatisfied he has been before. Nathan just keeps making me enjoy him more and more I look into him, his personality and lines always got me to remember him and now even his obvious rapper look has just been a diversion to his religious angle, simply amazing work.


Charlie Macdonald


Charlie and his groupies are pretty simple, but there is a nice use of color scheme again. First off, Charlie is huge! This is easily a joke towards steroid use. Also I feel like the cheerleaders soon lead to Lollipop Chainsaw, but even this girls beat Juliet in showing skin. Simply all of this over sexual and over muscular designs are making fun of American football culture. Now for color scheming there is yellow again which shows off excitement and these guys are excited for violence! The new color here though is green which shows balancing. Green is usually used for a peacemaker, a man who can unite others. Charlie easily has done that since in his team he holds ranking numbers 49-25! Another design to talk about though would be his giant mech, the Santa Death Parade! It is a giant robot that still keeps the green and yellow color scheme which this team literally are working together to pilot it so that is an obvious sign that the color scheme angle is true. Yet the overall color of the robot is black which is probably showing in the end they are still hiding things, high chance is that they are just secretly blood lusted as everyone else and that drove them insane to the point where it became their motivation. Also it could be to show even with their teamwork, they just found the easy way out of a fight because a giant robot could easily stomp a person to death. Some interesting ideas presented with such three simple designs. (PS. The robot is straight up a Gurren Lagann reference)


Matt Helms


There are many obvious design aspect for Matt Helms and that would be horror! His body type being a large overweight man with a bloody outfit easily references Leather Face. The helmet Matt wears is similar to an old school hockey helmet which easily points to Jason and his hockey mask. The use of the axe/flamethrower are probably references to Evil Dead and The Thing. Then there is the actual head of Matt Helms and what really makes it creepy is that in the concept art, he has rosy cheeks! This doll face easily points to how horror films love to use dolls. There are so many horror franchises that use this as the biggest one would be Child’s Play. The overall color scheme Matt has is white and orange, again white is perfection and the orange is showing joy and creativity. Knowing what Matt actually is, a child who swore revenge with hell fire and now simply haunts the living it is eerie knowing he just has joy with it. I bet Matt even created this large husk of a body which points to the creative aspect. Overall, if you are a big horror fan, you will love Matt Helms design. It has many references and really creates its own image at the same time, I would watch a movie with him as the killer.


Cloe Walsh


Credit to this amazing cosplay done by Blast!

Cloe Walsh is such an amazing design. It is so sad she has the easiest fight of the entire series. This design just gets my attention in many ways. I really love the fish nets she wears as it is a sexy design while still wearing actual clothes. Cloe really works with sexual themes which is not new to No More Heroes. Bad Girl had an odd way of showing the dominatrix, Cloe easily has many BDSM aspects. Again the obvious ones would be the fishnets, high heels, and the small use of leather around her body. Personally I do find her quite attractive as I do like the aspect of a woman having a bit of a bite to her. Again Cloe easily has the strong aspect done thanks to those interesting straps around her leg that give more focus to the high heels. The chained armlets she also wears which consists of leather belts makes me think she could smack you around with them. The final piece here would be the tattoo she has on her arm. It is a little hard to see, but it is a snake and roses. Knowing that Suda 51 is a big Batman fan, Cloe is a huge reference to Poison Ivy as both use poison and their looks to kill. Both have that sexy appeal and the dangerous approach too. Cloe is simply a great revision of Poison Ivy.


Kimmy Howell


Shinobu gets a completely new design in the second game so the team decided to do a new school girl design with Kimmy. Now what makes Kimmy different is that she is a reference to the Yandere trope. Someone who is in love with a man and that soon leads to them thinking of murder. The trope works extremely well when the girl looks innocent and Kimmy is as innocent as they come in terms of looks. The freckles and glasses, the cute bunny, the recorder, the neatly braided hair with hair bands in it, and the overall outfit she wears. The sweater vest really works well because who ever felt scared by a sweater vest? Kimmy even has calming blue eyes and with glasses they can make eyes seem a bit larger at times, which could be a Moe~ reference. Then her dual blade’s color is red which has been brought up time and time again. For Kimmy it is clearly passion as Kimmy is motivated to kill her idol, Travis the Great. Even her little bunny is in a little dress with ribbons on the ears, Kimmy makes some desserts look bitter in comparison! In the end though, in the world of No More Heroes, everyone is out for blood!


Dr Letz Shake


Well I got to talk about Letz Shake from the previous post, so it is time for the machine itself. Dr Letz Shake is a cool robot design. My favorite part of his design would have to be that 8-bit face he has. It has many emotions and it is a cute and easy way to express his emotions during his countdown. Compared to his previous design, I love that he got more width to him. It is a drastic change to his overall size and with those hammers having big caution colors really gives the dangerous vibe off. Even just looking at the wires with how it all connects is good attention to detail. Since these four parts are new for him, seeing the wires shows off how these parts got added. The overall color change from green to black was also a good decision as well since the colors of yellow and orange stand out thanks to the black. Then to finish things off, on his right you can see Henry as a statue and I do love how you can still see that during the fight. Sure we finally get to fight Letz Shake, but still seeing Henry just reminds me of the time he stole that first fight.


Shinobu Jacobs


Shinobu makes her return in the sequel as a playable character and with this new design. this girl is no longer in school so she ditches that outfit. It is fun to see what has retained from the original design though. Shinobu still has those flower stockings and on the hilt of the sword is the little tail, but the Bizarre Jelly key chains are gone. Funny enough for Shinobu’s new look we actually get to Gothic Lolita again. Shinobu is wearing a black dress that has many frills on it. I also do love how the hilt is on her back this time with a complete strap and everything, it really shows how more of professional she has become compared to her original design where the hilt was just tucked in with the school outfit. I even adore the scarf she has because that is so a Kamen Rider scarf to extreme lengths. Shinobu shows off a new look and her reasoning for the Lolita look could be to get Travis’ attention, again this style of fashion can be a fetish for some and for anime loving Travis, we know that would be one of his things. Another possibility is to show that Shinobu is more mature and not a school kid anymore so she feels free to be herself. Finally, the last tidbit to bring up is that she wears a glove over the hand that was sliced off from the first game, I wonder what that could be a reference too (insert sarcasm here)?


Million Gunman


While this character does remind me of Dr. Peace, the only big reason why that is would because of his age and the golden gun. Other than that, Million Gunman has a sweet rich man design. He does look rather different in the concept art compared to the actual game render. The render really made him look way older, in the art he looks like a forty year old man. My favorite part of his design would be the half glove he has, it is on his gun hand which really shows how much he has used that gun. The sweet scarf is a nice addition with the lion emblems on it. It is a lion with a crown and sword and the lion is considered the king of the jungle, quite easy symbolism there. What also helps show this demeanor would be the face, quite a mad old man he is which fits with the opposing lion emblem. Overall, he may not a memorable boss in the franchise, but the design is still top-notch.

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New Destroyman


Destroyman comes back to fight Travis once more, but he gets a different foe this time around, or I should say him and his partner. I will say the choice to have two of him was just genius. Each one of these men have robotic halves which clearly shows how he died in the previous game. When looking at the robotic sides they are quite freaky! Just seeing the face itself really gives away the superhero vibe which shows that Destroyman is quite a monster. Back then his first design was just making fun of superheroes, now we are just seeing the monster he truly is now. A fun design choice is that both of them have a different color of energy. The vulgar one has red which shows the passion he has and that he is ready to take action whenever. The blue side though shows trust which is what Destroyman loves to do to trick his foes. Also for the red side of Destroyman, having that red-eye really just makes that half of the look like a new type of Terminator and knowing Suda 51, that is probably him having fun with referencing the franchise.



Remember when I talked about Jeane with the color scheme of red and white? Well Ryuji is simply a new way to use that scheme. White is perfection and the red is showing passion. A samurai would easily want to establish the sense of perfection since they are a true warrior in their minds. Now the passion side of things is because this is not Edo Japan here, this is modern-day with assassins killing each other. Ryuji is just showing that he is like everyone else, out to kill with some sort of pleasure with it. The other reason for the white and red color scheme is because of the samurai garb and to show off the dragon aspect as we can see the flames of the dragon on his logo. A very interesting design choice would have to be the X-shaped scar on his mouth which could show his silence as this man does not talk all that much. It also could be a reference to the new sword Travis gets since one of the motions he does his finishing slashes is a “X” formation. Then there his is weapon which is a long beam katana, but what is interesting about the weapon is that it looks like two hilts put together. There is a dragon holder in the middle which really makes it look like Ryuji put two hilts together to make a longer weapon. Finally, the biggest reason why he is the dragon is because Travis is the tiger, it is literally an Yin and Yang concept.


Henry Cooldown


Onto Henry who also became a playable character loses some of his old clothes as well. First off I loved the coat he wore for his first design, it perfectly fit his professional look. Well things have changed for Henry and it does feel like he is more of a rogue now than anything. Henry was just kind of around and all we really know is that Slyvia and him had a divorce. Henry probably quit that job of his and has just become like Travis, a legend roaming about. The first design really makes sense for Henry since he was not fighting in the ranks and kept hidden and with that big coat it is hard to really describe him. Now Henry has more distinct qualities with this design as my favorite part would be those chains on his pants. They really make a cool pattern with his pants that already have that big belt buckle. You can tell that Henry has some sort of pocket watch via the concept art and the skull he wears on his tie gives off that little vibe of an assassin. The second design for Henry is still classy and I am glad he can have this look, but his first design was more of my taste still.




This is the boss fight Henry has to deal with as he was resting in Travis’ bed. Henry has one crazy dream during that time and Mimmy is a clear representation of what Henry probably had to hear in his subconscious the whole time. Travis loves his magical girl anime and with Bizarre Jelly 5 having way more moe~ elements to it, Mimmy is clearly a representation of that style as well. If you want more proof of moe~ she is wearing a white school swimsuit. Then the final proof of moe~ would be the kanji on her back, it literally says moe~! The giant mech hands could also be from Travis’ entertainment since he did have a giant mech of his own which was in the original Bizarre Jelly. Now the biggest thing people love to talk about Mimmy is that she has the number “42” on her swimsuit. For those who do not know the meaning of “42” it is supposed to be the answer to the ultimate question of life which comes from “The Hitchhiker’s Guide to the Galaxy.” No one knows the question or even how the answer even works, but it is supposed to be about life itself. So for a man like Travis who loves his shows, Mimmy is showing how absorbed Travis became with them. These shows have become apart of Travis’ life and this delusion Henry has is showing that. Or maybe Mimmy is actually a god!


Margaret Moonlight


Now I get to my overall favorite boss in the entire franchise. Margaret has the best of everything, her fight, her music, and even her design are just the best! Gothic Lolita was mentioned before with Bad Girl as she shown a sweet look off, but this girl is showing a different side of it. She is showing the gothic side of it as she sports a white and black color scheme. Along with that she does have more of the classic side as well since she has frills with her clothes. I do love how they show the iron bars because it is showing the framing of those dresses while not having the dress cover them. Now the reason why she has more a gothic look is because she sees herself as the reaper, the angel of death. How the design shows this off along with her outfit would be her weapons. The scythe/gun weapon perfectly shows both the aspect of repear and angel. The reaper part of it is simple enough with the scythes being used. Margaret can also change this weapon into a sniper rifle or two guns and when they fire, crosses appear. On the weapon itself are angel wings. Everything about Margaret is just perfect and I am still hoping she has another appearance in the upcoming No More Heroes project.


Captain Vladimir


Captain Vladimir is a basic design of a crazy astronaut, but there is easily some odd tidbits in it. I have to say I love seeing the wires all around untangled and in a mess. It gives this eerie vibe to the character as even if they are plugged out of something, seeing them float around makes it feel that they still work. Then there are the many symbols on his suit and they are just so random. First off they are everywhere which just adds to the randomness because they never seem to be that close to each other at times. In the middle of his chest, it looks like an old school video game controller, kinda like a SNES controller. There are many star symbols around him which makes sense he is a spaceman and then there is just random science symbols around. This design sounds simple on paper, but Kozaki just found his ways to make even a spacesuit strange.

Alice Twilight


Onto another fan favorite and there is a lot to enjoy with this design. The easiest aspect to get from Alice is the spider motif. She uses six beam katanas and I bet someone is going to say that spiders have eight legs. Yes, but there is something to Alice’s character that helps this design aspect. Alice is ranked second of fifty-one assassins, she easily had many fights and since she wants to get out, I bet she had some close calls before. Alice could have had more beam katanas and simply lost them in battle before the one with Travis. Many spiders go on fine with missing a leg or two. Another pointer for this design choice is the skull on her outfit, skulls like that can appear on spiders and it usually tells you they are dangerous. The closest one would be the Black Widow Spider funny enough Alice is a widow so the design choice just speaks more and more here. Now the use of pink mixed with the sorrowful black does show the softer side of Alice. She speaks philosophy that even Travis starts to ask and even though she was about to die, she went off with some strong lasting words that really makes things sad for Travis killing her. Alice is similar to Jeane where there is a back story that is hidden within the game and Alice sadly got trapped in the violence since black is a color of mystery and even death.


By the way I adore the concept art with her in a dress, a nice connection to the widow aspect.

Jasper Batt Jr.


Well we get to the boss that for me makes the original game better than the sequel. Now while I did not fully enjoy the boss fight in general. I will not lie on the fact that Jasper works as a character and design choice. A big thing to get out right now would be his color scheme. There is not too much point going through the meaning of colors with Jasper since he is a combination of the Joker and the Riddler. Suda is a big Batman fan as I said before and this is just him making his references again. Jasper in his kid form is quite shocking because the last time we saw a kid was with Matt Helms, but that was like a spirit of the damned, this time it is just a kid. Sure Jasper has done his shares of murdering, but getting to number one and seeing that it is a child is quite daunting. Travis just sliced through many challenging fights and now we just get to a kid in a giant toy car. That pizza tattoo is also really big and funny enough that is not on Jasper when he enters his giant form. So far though the person we are getting revenge on is a kid and even when Jasper buffs up he now just looks like a wrestler which is sometimes a child’s obsession, even Travis’. It is amazing how silly this all gets and I hate to repeat myself, but this is the person we are getting revenge on! Then in giant form he looks like a blimp you see during parades and the whole time fighting this guy, nothing feels right. Things would feel fine if the fight was with a grown man, but no it is this kid and no matter how many times he changes he cannot hide his youth. In the end Travis killed a child and even for how evil he was, it just leaves a bad taste. Overall, Jasper is a great design and works for what Suda was trying to do with the concept of revenge, but that does not excuse for how the fight plays out.


Well this took a lot of time to get done. I am sorry if anyone reads this whole thing in one go. I will make sure for next time that I split a post like this into parts. I better do that next time because high chance I will be taking a look into a fighting game roster and those have a lot of characters. Either way, No More Heroes has my all time favorite designs for their characters. The designs speak a lot about the characters and they are all radically strange in their own ways.


Yusuke Kozaki, I cannot wait for your work in the new game!